CS2 Trade-Up Blog
Practical guides to Counter-Strike 2 (CS2) trade-up contracts — float math, edge cases, marketplace fees, and the math behind every profitable contract surfaced on our scanner.
The blog covers theory. The scanner runs the math against 199,000+ live CS2 trade-up contracts every refresh and surfaces the ones currently profitable after Steam (15%) or third-party (2.5%) fees.
Steam takes a 15 percent fee on every CS2 skin sale. Third-party marketplaces like CSFloat and Skinport charge around 2.5 percent. Here is when each makes sense, the hidden trade-offs, and how it changes trade-up ROI.
Read article →Float-edge CS2 trade-ups exploit wear-tier price cliffs at 0.07, 0.15, and 0.38. When an output skin lands within 0.01 of a boundary, the same contract can return 2–5x more value. Here is how to find them.
Read article →CS2 float values are a 0.00–1.00 number that decides a skin's wear tier and resale price. Here is exactly how float maps to wear, how trade-up contracts compute output float, and where the price cliffs are.
Read article →Profitable CS2 trade-ups come down to four numbers: input cost, output expected value, wear-tier float boundaries, and marketplace fees. Here is the exact workflow that finds positive-ROI contracts.
Read article →A CS2 trade-up contract lets you exchange 10 skins of the same rarity for one skin of the next rarity tier. Here is how it works, the math behind it, and how to use it profitably.
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